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Public Attributes | List of all members
Gfx::ModelTriangleV1AndV2 Struct Reference

Triangle of new model file version 1 and 2. More...

#include <src/graphics/model/model_io_structs.h>

Public Attributes

VertexTex2 p1
 1st vertex
 
VertexTex2 p2
 2nd vertex
 
VertexTex2 p3
 3rd vertex
 
Material material
 Material.
 
std::string tex1Name
 Name of 1st texture.
 
std::string tex2Name
 Name of 2nd texture.
 
bool variableTex2 = true
 If true, 2nd texture will be taken from current engine setting.
 
ModelLODLevel lodLevel = ModelLODLevel::Constant
 LOD level (only version 1)
 
int state = 0
 Rendering state to be set.
 

Detailed Description

Triangle of new model file version 1 and 2.

Member Data Documentation

◆ p1

VertexTex2 Gfx::ModelTriangleV1AndV2::p1

1st vertex

◆ p2

VertexTex2 Gfx::ModelTriangleV1AndV2::p2

2nd vertex

◆ p3

VertexTex2 Gfx::ModelTriangleV1AndV2::p3

3rd vertex

◆ material

Material Gfx::ModelTriangleV1AndV2::material

◆ tex1Name

std::string Gfx::ModelTriangleV1AndV2::tex1Name

Name of 1st texture.

◆ tex2Name

std::string Gfx::ModelTriangleV1AndV2::tex2Name

Name of 2nd texture.

◆ variableTex2

bool Gfx::ModelTriangleV1AndV2::variableTex2 = true

If true, 2nd texture will be taken from current engine setting.

◆ lodLevel

ModelLODLevel Gfx::ModelTriangleV1AndV2::lodLevel = ModelLODLevel::Constant

LOD level (only version 1)

◆ state

int Gfx::ModelTriangleV1AndV2::state = 0

Rendering state to be set.


The documentation for this struct was generated from the following file: