![]() |
OGRE 2.2.5
Object-Oriented Graphics Rendering Engine
|
For D3D11, most (if not all) buffers, can be treated with the same code. More...
#include <OgreD3D11BufferInterface.h>
For D3D11, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
Ogre::D3D11BufferInterface::D3D11BufferInterface | ( | size_t | vboPoolIdx, |
ID3D11Buffer * | d3dBuffer, | ||
D3D11DynamicBuffer * | dynamicBuffer | ||
) |
Ogre::D3D11BufferInterface::~D3D11BufferInterface | ( | ) |
|
virtualinherited |
Reimplemented from Ogre::BufferInterface.
Only use this function for the first upload.
|
inlinevirtualinherited |
Reimplemented in Ogre::NULLBufferInterface.
void Ogre::D3D11BufferInterface::_setVboName | ( | size_t | vboPoolIdx, |
ID3D11Buffer * | vboName, | ||
size_t | internalBufferStartBytes | ||
) |
Implements Ogre::BufferInterface.
|
virtualinherited |
Implements Ogre::BufferInterface.
|
inlineinherited |
|
inline |
|
inlineinherited |
References Ogre::ComPtr< T >::Get().
|
virtual |
Implements Ogre::BufferInterface.
Implements Ogre::BufferInterface.
|
virtual |
Implements Ogre::BufferInterface.
|
inherited |